activity classes
Last updated
Last updated
activity classes are purchasable commands (using stars) for all pet owners! the commands are all different, giving possible happiness or lifetime or even stars depending on what command it is!
every activity class costs 25 stars, with a total of 13 classes. however, your pet also has a chance to fail learning its activity class, with the failure rate increasing depending on how many classes your pet already knows. if your pet fails, you do not receive the activity class command and still spend the 25 stars. your first activity class is guaranteed success.
/activity breaktime
when unlocked, requires at least 4 pet food to use and uses a max of 11
raises pet lifetime greater than /feed
/activity fetch
when unlocked, requires no pet food nor a set happiness value to use
raises some happiness and lifetime
/activity hike
when unlocked, requires no pet food nor a set happiness value to use
raises some happiness and little lifetime
/activity swim
when unlocked, requires no pet food nor a set happiness value to use
raises lifetime significantly
/activity visit user:@user
when unlocked, requires no pet food but a happiness value of 80 or above. requires you to ping another user who has a pet
raises the other user's pet's happiness slightly
/activity heal @user
when unlocked, requires no pet food but a happiness value of 80 or above and a lifetime value of one week or over. requires you to ping another user who has a pet with 2 days or less of lifetime left
raises the other user's pet's lifetime significantly but lowers yours
/activity stroll user:@user
when unlocked, requires no set happiness value but at least 8 pet food to run and to ping another user who has a pet
raises both pet's lifetime slightly and has a small chance for both to receive stars
/activity sing
when unlocked, requires no pet food nor a set happiness value to use
raises no happiness/lifetime, but gives a small amount of stars
/activity draw
when unlocked, requires no pet food nor a set happiness value to use
raises lifetime and a small amount of happiness
/activity snooze
when unlocked, requires no pet food but a happiness value of 30 or above
raises lifetime significantly but lowers happiness
/activity manifest user:@user
when unlocked, requires some stars to use but no set food/happiness value
raises both lifetime and happiness for both pets
/activity explore
when unlocked, requires no pet food/lifetime but costs happiness to use
finds pet food to add to your balance
/activity dream user:@user
when unlocked, requires no lifetime/happiness but costs pet food
obtains some stars